Last reviewed: 15 October 2026. This guide is for players. For help, contact Gabriella or Musa in game or through the RoadLife Discord. The prices and requirements shown in the game take priority if they have changed.
Legal jobs
Open /jobcentre and choose a card. It explains where to start, what you need, and how to work. The advisor is beside City Hall. Job markers and map names may use either a GTA name or a fictional Midlands name.
For a RoadLife contract, first use its Job Centre route, then open /roadjobs at the depot. Choose the matching contract, follow the markers and use Left Alt or /jobwork at each stage. Claim the final payment before leaving. /career shows progress and available controls. Return supplied vehicles as instructed.
Payments are per task, fare or contract, not a promise of hourly earnings. Fuel, ingredients, damage, cancelled jobs, deposits, crew splits and cooldowns change your profit. Some contract earnings also have a daily limit; the menu explains when you have reached it.
Pick up fares around the city in a rented cab.
Before you start: Driving licence, £500 cab deposit (refunded when you return it)
Pay: £12 per fare + £9 per km, cash, plus tips.
- Go to Downtown Cab Co. in Alta and use the depot terminal (or type /cab within 25 m).
- Rent a cab (£500 deposit) and go on shift. Fares come to you from dispatch on your GPS.
- Drive to the passenger, then take them to their destination. The meter runs on its own.
- Drive smoothly and under the speed limit for better tips. Late night fares pay 25% more.
- Bring the cab back to the depot to get your deposit back (damage comes off it).
Drive the city bus route and pick up passengers at each stop.
Before you start: Driving licence
Pay: £15-25 per passenger stop.
- Taking this job signs you up as a Bus Driver.
- At the Bus Depot, stand on the marker and press E (Job Vehicles) to take a bus.
- Drive to the bus stop on your GPS and press E there to pick up and drop off passengers.
- You get paid at every stop, then the next stop appears. Keep going round the route.
- Drop your last passengers, drive back to the depot and press E to Stop Working.
Haul trailers from the Port of Los Santos to drop-offs across the map.
Before you start: Driving licence. The depot hauler is free; some trailer types need a certificate
Pay: Paid per delivery; longer and specialist loads pay more.
- Go to the Port of Los Santos trucking office and look at the laptop (Left Alt): Open trucking laptop.
- Pick a load. The free Depot Hauler spawns in a truck bay.
- Hitch the trailer at the trailer bay shown on your GPS (reverse into it).
- Drive to the delivery point on your GPS. Late arrivals on timed routes pay half.
- Drop the trailer to get paid, then grab another load. Cancelling a load costs £250.
Recover broken-down and abandoned cars to the Hayes depot.
Before you start: Driving licence, £250 truck deposit
Pay: Paid per car recovered (collect your payslip at the depot).
- Taking this job signs you up as a Tow Truck Driver.
- At Hayes Depot, use the Vehicle marker to take a flatbed (£250 deposit).
- Type /npc to get a job. Drive to the car marked on your GPS.
- Back the flatbed up to it and type /tow to hoist it on.
- Drive back to the depot, /tow again to drop it, then use the Payslip marker to get paid.
Run city bin routes in a garbage truck, solo or with a crew of up to 4.
Before you start: £250 truck deposit (refunded on return)
Pay: £25-40 per bag, more with level and crew.
- At the depot, talk to the worker with the clipboard (Left Alt) or type /jobs and start a Garbage shift.
- Take the truck (£250 deposit) and drive to the first stop on your GPS.
- Grab the bags near the bins and throw them in the back of the truck.
- When the truck is full (15 bags), run the compactor, then carry on to the next stop.
- After the last stop, bring the truck home to get paid and your deposit back. Look out for recyclables.
Sort packages at the Paleto Bay recycling warehouse for materials.
Before you start: Nothing
Pay: Materials (metal, plastic, rubber, glass...) to sell or craft with.
- Go to the recycling centre in Paleto Bay and press E to Enter Warehouse.
- Press E at the desk to Clock In.
- Press E at the shelves to Get Package, then carry it to the table and press E to Hand In Package.
- Each package gives you materials. Repeat as long as you like.
- Clock Out at the desk and Exit Warehouse when you are done.
Break down the cars on Turner's Auto Wrecking's wanted list for parts.
Before you start: A car from the list (not one owned by a player)
Pay: Car parts and materials.
- At the scrapyard in Sandy Shores, use the laptop to E-mail Vehicle List. Check your phone for it.
- Find one of the listed cars out on the roads.
- Drive it to the disassembly spot in the yard and press E to Disassemble Vehicle.
- You get parts and materials. The list changes, so check it again for the next car.
If no list arrives on your phone, report it to Gabriella or Musa. Do not scrap a player-owned car to work around a missing list.
Repair three fuseboxes with wiring checks.
Before you start: Nothing - a Burrito van is provided
Pay: £500 per contract.
- At the depot, type /roadjobs and pick this job. A work vehicle is provided where needed.
- Repair the depot fusebox (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Repair the office junction (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Repair the shop junction (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Collect your payment at the last marker. /career shows your progress.
Deliver materials, drill foundations and inspect the site.
Before you start: Nothing - a Bison is provided
Pay: £550 per contract.
- At the depot, type /roadjobs and pick this job. A work vehicle is provided where needed.
- Load site materials (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Drill the foundation (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Complete the building inspection (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Collect your payment at the last marker. /career shows your progress.
Collect parcels and complete three timed city deliveries.
Before you start: Nothing - a Speedo van is provided
Pay: £650 per contract.
- At the depot, type /roadjobs and pick this job. A work vehicle is provided where needed.
- Collect delivery parcels (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Deliver to the first customer (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Deliver to the second customer (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Deliver to the final customer (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Collect your payment at the last marker. /career shows your progress.
Collect takeaway meals and deliver to two customers.
Before you start: Nothing - a Faggio scooter is provided
Pay: £350 per contract.
- At the depot, type /roadjobs and pick this job. A work vehicle is provided where needed.
- Collect takeaway bags (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Deliver takeaway meals (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Deliver the final order (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Collect your payment at the last marker. /career shows your progress.
Maintain city planting beds and trim hedges.
Before you start: Nothing - a Bison is provided
Pay: £450 per contract.
- At the depot, type /roadjobs and pick this job. A work vehicle is provided where needed.
- Maintain the first planting bed (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Trim the park hedges (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Clear garden waste (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Collect your payment at the last marker. /career shows your progress.
Move a forklift through three pallet loading bays.
Before you start: Nothing - a forklift is provided
Pay: £450 per contract.
- At the depot, type /roadjobs and pick this job. A work vehicle is provided where needed.
- Load the first pallet (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Move the pallet to bay two (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Load the shipping bay (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Collect your payment at the last marker. /career shows your progress.
Collect sealed cash bags and deliver to guarded businesses.
Before you start: Nothing - a Stockade is provided
Pay: £850 per contract.
- At the depot, type /roadjobs and pick this job. A work vehicle is provided where needed.
- Collect sealed cash bags (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Deliver to the first secure office (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Deliver to the final secure office (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Collect your payment at the last marker. /career shows your progress.
Fish from piers and lakes, or rent a boat for deep-sea catches.
Before you start: Nothing to start. Boat rental is a £300 deposit
Pay: Sold by weight and species - rare fish pay far more.
- At Del Perro Pier, talk to the fishing shop worker (Left Alt) or type /jobs and start a Fishing shift.
- Fish off the pier, or rent a boat at the Fish Market counter (£300 deposit) for deeper water.
- Cast, then win the reeling minigame to land the fish. Your catches go in your cooler.
- Lakes and the sea have different fish. Check the Fish Guide at the counter.
- Sell your catch at the Fish Market counter on the pier.
Mine ore at the quarry, smelt it into ingots and sell them.
Before you start: A pickaxe (£150 from the mine foreman)
Pay: Ingots sell for £35 (copper) up to £175 (gold).
- At The Mines, talk to the foreman (Left Alt) and buy a pickaxe (£150).
- Walk into the quarry and mine the ore rocks with Left Alt.
- Take the ore to the foundry smelter in La Mesa (it is on your map) to make ingots.
- Bring the ingots back to the foreman and sell them. Levelling up unlocks better pickaxes and ores.
Take a lorry from the docks to the Grapeseed farm, load fruit crates, weigh in and deliver to markets around the city. Solo or with 2-4 mates.
Before you start: Nothing - the lorry is provided
Pay: £3,500-5,000 legal, £7,000-12,000 with dodgy paperwork.
- At the docks Fruit Depot, talk to the depot worker (Left Alt). Go solo or invite 1-3 friends.
- Pick your paperwork: legal (safe) or unregistered (pays double, but police checks catch it).
- Drive the lorry to the Fruit Farm in Grapeseed and park in a loading bay.
- Load the crates (farm hands help when you are solo), then stop at the Weigh Station.
- Deliver to each market on your GPS to finish the run. You are paid in cash.
Unregistered paperwork is the illegal version of this route. Police can inspect it; legal paperwork is the safer way to begin. Complete a full route before judging earnings.
Pick grapes at the Tongva Valley vineyard and turn them into juice and wine.
Before you start: Nothing
Pay: Grapes, grape juice and wine to sell or trade.
- At the vineyard, press E at the start marker to begin picking.
- Walk to the vines shown and press E to pick grapes (8-12 each time).
- Go to Vineyard Processing up the hill and press E: grapes make grape juice.
- Process grape juice into wine there too.
Dive offshore for coral and sell it at Vespucci.
Before you start: A boat to reach the dive site
Pay: £50-100 per piece of coral.
- The coral buyer is here at Vespucci - this is where you sell.
- Take a boat out to the Diving Area marked on your map.
- Dive down to the coral and press E to Collect coral.
- Come back to the buyer and press E to Sell coral.
Cut marked trees, load timber and deliver to the mill.
Before you start: Nothing - a Sadler pickup is provided
Pay: £700 per contract.
- At the depot, type /roadjobs and pick this job. A work vehicle is provided where needed.
- Cut the first marked tree (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Cut the second marked tree (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Load and process timber (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Collect your payment at the last marker. /career shows your progress.
Recover two underwater crates.
Before you start: Diving gear (£1,000 at the depot, refills £250) and your own boat
Pay: £900 per contract.
- At the depot, type /roadjobs and pick this job. A work vehicle is provided where needed.
- Recover the first submerged crate (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Recover the second submerged crate (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Unload recovered salvage (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Collect your payment at the last marker. /career shows your progress.
Drive a freight service to the rail checkpoints, stopping to load cargo.
Before you start: Nothing - the train is provided
Pay: £1,000 per contract.
- At the depot, type /roadjobs and pick this job. A work vehicle is provided where needed.
- Load the freight wagons (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Deliver freight to the north rail terminal (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Return freight service to the depot (go to the GPS marker, then look at it with Left Alt or type /jobwork).
- Collect your payment at the last marker. /career shows your progress.
Report on what is happening in the city for Weazel News.
Before you start: Nothing
Pay: Wage paid regularly while on duty.
- Taking this job signs you up as a News Reporter.
- At Weazel News, press E at the garage marker for a news van (or the roof for the helicopter).
- Grab your kit: /newscam (camera), /newsmic (microphone) or /newsbmic (boom mic).
- With the camera out, press E for the Weazel overlay or M for the film overlay. Cover chases, crimes and events.
- Your wage is paid automatically while you are on duty.
Businesses and careers
Ask the owner or Gabriella/Musa about vacancies. Police, ambulance, mechanics, dealership staff and realtors need the correct job access. Owning an item or arriving at the workplace does not make you an employee.
Use /businesses for the configured food-business directions. A closed restaurant may need a player employee to clock in. Follow the visible station labels; do not use a second menu at another shop as a substitute.
- Visit the west-city Burger Shot and ask to join its staff.
- Clock in through the staff interaction, then buy or retrieve ingredients from the supplier/storage.
- Use the preparation, grill, fryer and drinks stations for the item you want to make.
- Put prepared stock into the sales counter. Customers buy from that counter.
- Check the stock decreases and the business receives the sale. Managers handle staffing and business money.
The cafe currently uses the Yellow Jack location. Use /businesses for directions. Staff clock in, obtain ingredients, make the listed food/drinks, stock the counter and serve customers. Owners manage the business account and staff. Do not travel to a different advertised UwU interior expecting these workstations.
Visit an eligible checkout and use Left Alt for the shop/business options. If it is available, inspect the purchase price and buy-in before confirming. Owners order stock, set prices, hire employees and manage earnings. Allow money for stock after buying: an empty business cannot sell products. Current configured buy-ins are £750,000 for convenience stores and £900,000 for off-licences.
Buy fuel at the LNS pumps and follow the nozzle/payment instructions. An available station can also be bought through its management interaction. Owners set fuel prices, order deliveries, hire employees and buy upgrades. Manage supply yourself or choose an available AI delivery option. The configured station buy-in is £1,250,000; fuel stock and delivery costs are separate.
Use the Port trucking laptop. Build experience through normal deliveries before buying a company. The configured company buy-in is £500,000. Company owners hire drivers, buy fleet vehicles and manage company progression. Gross company revenue is not the same as your personal take-home pay.
XS Mechanic runs the configured mechanic business at Benny's. Ask a mechanic for repairs, servicing, parts or tuning and review the bill before paying. Make sure upgrades remain after storing and retrieving the car. Other customs shops may offer ordinary visual changes. A repair kit is used through your inventory beside the correct vehicle; follow its position/tool requirements and keep the vehicle still. If the kit is consumed without repairing anything, report it rather than repeatedly wasting kits.
PDM uses XS Dealerships. Visit the showroom, inspect the current stock, check the price and use a test drive where offered. /endtestdrive ends an active dealership test drive. Pay through the actual sales menu and check that you receive keys and ownership before leaving. Finance is only available when the dealer offers it; read the instalments first. Boats and aircraft use separate shops.
Realtors with access use /housing for the PS Realtor menu. Select the normal property creation/listing options and follow the displayed stages. For a shell house, choose the entrance position at the front door and press E to confirm; H cancels that placement. An MLO means an existing walk-in interior and uses real building doors. Ask Musa to help with creating a test property if you have not been given realtor access. Never use migration/reset commands to create a house.
Apply through staff and follow department training. Go on duty before using department equipment, responding to calls, processing arrests or treating patients. Dispatch and the MDT are department tools, not an open criminal job. Arrested players follow the prison's tasks and release instructions. If your role cannot access a duty action, ask Gabriella or Musa rather than trying unrelated admin commands.
Crime and illegal work
Open Messages and send a short text such as "hello" to a contact below. Save their number. The reply gives the current route or requirements; if a contact is busy, wait before trying again.
| Contact | Number | What they help with |
|---|
| The Plug | 7001 | Meeting point for guns, ammo and robbery equipment |
| Green Fingers | 7002 | Seeds, growing tables and plant updates |
| The Fixer | 7003 | Crime list, tools, police requirements and directions; reply with the job number |
| Clean Hands | 7004 | Money-washing directions while you carry dirty money |
| Job Centre | 7005 | Instructions sent when you choose work |
| Crew Line | 7010 | Crew notifications after joining a crew |
Text The Plug, follow the temporary pin, then use Left Alt on the dealer and choose Talk to Dealer. Bring cash; he does not use your bank account. His stock rotates, and the meeting can be on cooldown. Look at the actual stock and price before buying a weapon, ammunition, armour, lockpick, drill, thermite, hacking gear, ATM tool, boosting unit or chop tablet. Not every item is guaranteed to be in stock on every visit.
- Text Green Fingers and visit the seed dealer. Buy a supported seed and any processing table you need.
- Buy a watering can and fertiliser from YouTool. Keep space in your inventory for the harvest.
- Go to a supported growing area around Grapeseed, put your weapon away and use the seed in your inventory.
- Use Left Alt on the plant to inspect it, water it and add fertiliser. Return during growth; it needs care.
- Harvest when ready. Green Fingers can send a ready-to-harvest text.
- Use the correct table recipe if you want to process it, then sell supported products through TrapLine.
Buy the matching table from the seed dealer and chemicals from YouTool. Keep the setup out of public view and read the recipe before starting.
- Coke: grow coca from coca seeds and harvest leaves. The configured table recipe uses 3 coca leaves and 1 acetone to produce 2 cocaine.
- Meth: the configured table recipe uses 2 acetone and 1 hydrochloric acid to produce 5 meth.
- Select the recipe on the placed table, wait for the action to finish and check your inventory. The game must show the interaction before the recipe can be used.
- Sell the supported finished product through TrapLine. You do not need an admin to spawn drugs for normal play.
Text The Fixer and request the wild-cannabis route. Gather plants in the hills above Paleto, bring empty bags from YouTool or the bagging spot, and use the Grapeseed scales to package them. Packaged wild cannabis can be selected on TrapLine. Loose plants and packaged sale items are different things.
- Carry a supported drug, open your SD Phone and open TrapLine.
- Go online and select the product you actually have. Stay in an accessible place while buyers arrive.
- Read the buyer's offer and press E to complete the sale. Check that the right quantity leaves your inventory.
- Payment is dirty money. Rank, area, police activity and crew territory can change offers; a quoted price is not guaranteed profit.
- A buyer can reject, alert police or steal. Follow the displayed situation; recovered stolen bags are subject to the time limit.
- Go offline when finished. You must not be able to continue selling while downed or incapacitated.
Supported sale types currently include OG, Lemon Haze, Purple Haze, White Widow and Blueberry weed; joints; packaged wild cannabis; coke baggies; crack baggies; cocaine; meth; weed bricks; meth bricks; full and small coke bricks. Having a sale type in this list does not mean every version has its own farm or supplier.
Carry dirty money and text Clean Hands. Follow the pin, speak to the greeter and inspect the offered exchange before confirming. Fees are substantial, so calculate your clean profit after supplies and the exchange. Wait for the money to be ready and claim it through the displayed menu. Do not repeatedly submit another wash if you are unsure whether the first was accepted. The legal Cash Transport contract does not wash dirty money.
The Fixer explains small thefts from vending machines, parking meters, payphones, post boxes, electrical boxes and tool chests. Bring the item shown, use the target/prompt and complete the minigame. Locks can fail and tools can break. For a permitted player robbery, get close to the target in the allowed hands-up/downed state and type /steal. Follow server rules, consent/RP requirements and cooldowns. This is not permission to attack anyone at random.
For a 24/7 robbery, bring a lockpick, use Left Alt at the till, follow the minigame, then investigate the office computer and safe when the robbery allows it. ATMs offer their configured hacking, drilling or tow-rope method. Obtain the appropriate tool from The Plug, follow the on-screen stages and expect alerts. Each site can have a cooldown and police requirement.
Ask The Fixer for house jobs. Bring the listed advanced lockpick and screwdriver set. The configured burglary window is 22:00-05:00 and currently needs two police on duty. Use an eligible house entrance, complete the entry action, search the interior and leave with the loot. Sell valuables through the configured fence. A random player-owned front door is not automatically a robbery target.
Request the bank instructions from The Fixer before buying equipment. Fleeca uses an electronic kit and trojan USB for the vault panel, then a drill for lockers. Larger banks can require security cards and thermite. Complete the prompts in order, collect the loot and leave. The live phone reply/menu gives the current police requirement; owning the tools does not bypass a cooldown.
The Fixer provides the available jewellery locations and current requirements. The configured Vangelico route needs thermite and a phone: disable power at the roof box, complete the security hack, then take the allowed cases. Other configured jewellery branches use their own entry points. Opening hours, police count and reset timers apply.
Ask The Fixer for the nightclub job and buy the listed hacker USB. Find the pinned intel, follow the entry route and avoid the lasers. Complete the hacking/safe stages, collect permitted loot and escape. Report a missing entry or loot prompt rather than repeatedly trying to force it.
Request the route from The Fixer. The configured contact charges £500 from the bank, and the job needs a sticky bomb and two police on duty. Accept the mission, find and stop its marked truck, follow the bomb prompt, stand clear and loot only after access opens. Leave the area and check the reward.
Buy a boosting unit from The Plug and use it from your inventory. Select an available contract, find the requested vehicle, deal with locks/keys and the tracker, then follow its delivery or strip instructions. Success should update rewards and reputation. A vehicle stolen for a contract does not become an ordinary owned garage car unless the contract explicitly offers that outcome.
Use a chop tablet from The Plug to accept a contract. Find the specified vehicle, bring it to the given site and follow the dismantling steps. Keep space for parts and check the reward. Do not feed your own or another player's purchased car into it without understanding the contract's ownership rules.
Ask staff about joining or forming a crew. Use /gangops when your membership permits it. Crew ranks, turf, graffiti, raids, wars and HQ access depend on your crew's setup. Crew territory can affect TrapLine offers. Contested airdrops are announced in game: follow their marker, complete the loot interaction and expect other players. Follow the event's rules; an airdrop does not suspend normal RP rules.
Criminal contracts
Text The Fixer for the board route, then use /crimejobs there. Choose a contract, follow its GPS stages and use Left Alt or /jobwork. Finish the final hand-in to claim. Rewards can be dirty money; cooldowns and daily limits apply. The live menu is the authority for payment. These are staged contracts, not guaranteed hourly wages.
Collect a sealed offshore consignment and deliver it to a fence.
Base contract payment: £1,800 before any costs or crew split.
- Follow the GPS for Recover the offshore consignment, then complete the displayed action.
- Follow the GPS for Deliver the sealed consignment, then complete the displayed action.
Check the final cargo/loot hand-in and collect the reward before leaving. Bring any vehicle or supplies the contract card says are not provided.
Breach a shipping crate and deliver its marked contents.
Base contract payment: £1,400 before any costs or crew split.
- Follow the GPS for Breach the locked shipping crate, then complete the displayed action.
- Follow the GPS for Deliver stolen cargo, then complete the displayed action.
Check the final cargo/loot hand-in and collect the reward before leaving. Bring any vehicle or supplies the contract card says are not provided.
Break into a delivery cache and fence marked valuables.
Base contract payment: £1,700 before any costs or crew split.
- Follow the GPS for Break into the luxury delivery cache, then complete the displayed action.
- Follow the GPS for Fence the stolen valuables, then complete the displayed action.
Check the final cargo/loot hand-in and collect the reward before leaving. Bring any vehicle or supplies the contract card says are not provided.
Find the marked armoured van, defeat guards and breach its cash compartment.
Base contract payment: £2,400 before any costs or crew split.
- Follow the GPS for Defeat guards and breach the marked van, then complete the displayed action.
- Follow the GPS for Deliver marked cash to the fence, then complete the displayed action.
Check the final cargo/loot hand-in and collect the reward before leaving. Bring any vehicle or supplies the contract card says are not provided.
Collect restricted coastal catches and sell to an illicit buyer.
Base contract payment: £1,100 before any costs or crew split.
- Follow the GPS for Collect restricted coastal wildlife, then complete the displayed action.
- Follow the GPS for Deliver to the illicit buyer, then complete the displayed action.
Check the final cargo/loot hand-in and collect the reward before leaving. Bring any vehicle or supplies the contract card says are not provided.
Homes and personal progression
Contact a realtor about a property actually listed for sale. View it, check the price and pay through the housing sale flow. No free starting apartment is given. Normal new listings have a configured minimum of £150,000, while MLO/mansion listings have a higher floor; the actual listing decides the price.
At your owned entrance, use the prompt to enter. /house opens the permitted house controls while at the property. Lock/unlock, grant a trusted player a key, and use the available furnishing, storage and wardrobe options. Remove access when you no longer want someone to have a key. Buy and place furniture through the property menu; do not leave an unfinished placement active before logging out.
Your phone's Homes app reads PS Housing properties. It is a convenient property list, not a second system for buying a house or granting ownership. If no homes appear, first confirm you completed the actual property purchase.
- Type
/crypto for directions to RoadLife Electronics. - Buy a £15,000 miner licence. Buy a GPU upgrade and thermal paste if needed; check the price first.
- Own a PS Housing home and use
/house to place a supported laptop or server rack as furniture. - Inside your home, use Left Alt on that device or
/cryptominer to open the miner. Follow setup and upkeep instructions. - Mining builds while you are online. Improve the GPU gradually and maintain it as the menu requests.
- Exchange earnings at RoadLife Electronics, using the counter or
/sellcrypto while there. Check the quoted fee and bank payment.
This is an in-game passive activity, not real cryptocurrency or a promise of real value. It is separate from phone stock-market features.
Start small and check your actual profit after expenses. Basic Ammunation pistols are configured around £25,000-£50,000. Musa weapons are premium purchases; the previously audited Plug range was £80,000-£340,000, and current rotating stock decides what is available. Use compatible ammunition from the shop and check the weapon's ammo indicator after loading.
Big homes, businesses and premium vehicles are longer-term goals. Ask Musa about any approved exclusive/donor offering and its current rules. A complete automatic donation shop and a final list of donor-only weapons are not advertised as available here. Do not send money based on an old guide, a promise from another player or an unofficial seller.
Phone, clothing, HUD and free time
Press M and open the App Store for optional enabled apps. Your current phone provides:
- Everyday tools: calls, Messages, Mail, Maps, Compass, Camera, Photos, Music, Weather, Clock, Calendar, Notes, Voice Memos, Bank, Health, Files, ID, Calculator, Passwords and Settings.
- People and businesses: Groups, Squawk, Services, Pages, Marketplace, Cherry, Photogram, Clout and Weazel News. Create an app account where requested, then follow its own posting/listing controls.
- Property and vehicles: Homes reads PS Housing; Garages reads JG Advanced Garages. View your own property/vehicle details there, then use the actual property entrance or garage for the corresponding action.
- Games: Cookie, Penta, Flappy, Blocks, Minesweeper, Casino, Climber, Connect 4, Chess and Battleship.
- Streaks: the phone's photo-streak app is enabled. Read its photo/reward rules. This is different from a server-wide daily login battle pass or reward wheel.
- Racing: enabled but gated by a racing USB. If it is locked, obtain the required item through the available in-game supplier rather than expecting a free icon.
- TrapLine: RoadLife's drug-selling integration, explained above.
Phone Dark Chat, Ryde, Radio, Stocks and the built-in police/EMS/DOJ terminals are disabled in the current app list. Use the server's crew, taxi, radio and department tools instead. The Casino phone app is not a fully staffed walk-in casino interior. Media uploads, live video and voice features still need a successful test between real players.
Use a clothing shop or barber to browse and view changes on your actual character. Use Face, Body, Legs and Full camera buttons and Spin to inspect the result. Match tops with compatible arms/undershirts to prevent clipping. Start Fresh deliberately clears clothing layers to the neutral base while keeping your face/hair; use it only when you want to rebuild the outfit.
Purchase/save through the menu, give outfits meaningful names, then wear a saved outfit to change later. Exit/cancel discards an unfinished edit. Thumbnails may be inaccurate or absent, and some hair entries are reported bald. Note the item number and texture when reporting one. The ROAD LIFE chain remains under repair; /rlchain is a diagnostic equip command, not proof it is visible.
Open /hub, choose Arrange HUD, move/resize the available elements and save. Test on foot and in a car. Cash, bank and player ID belong on the top information bar; nearest postcode belongs immediately above the minimap. The map should fit its frame and move with it. Cancel returns to the previous layout; use reset if you want to begin again.
The pause map has fictional Midlands place names laid over GTA geography. Roads and mission locations have not moved into a different real-world map. A waypoint is a route marker; if route distance or a postcode stays blank, report it with a screenshot and location.
Visit the Paintball Arena map marker near the arena and use the attendant/entry interaction. Join or create a lobby, choose an offered arena/mode, ready up and follow the start instructions. Play the round, check results and leave through the activity menu. Your normal gear should return after the match; report missing items, a stuck arena or failed return to Gabriella or Musa.
Meet players at cafes and restaurants, organise car meets, use the emote menu, read or publish news through the appropriate role, take photos, post on social apps and join advertised events. Proximity voice and the current handheld radio remain in use. Invite-only Xbox-style party voice has not replaced them. Music and other social features must follow server rules.
RoadLife website
The RoadLife community website is http://roadliferp.co.uk/ . It includes joining instructions, activities, help and a full player handbook. The new website’s HTTPS setup is pending. Contact Gabriella or Musa for help. The Skycar is a staff test vehicle and is not available to buy at PDM.
The community website features the RoadLife community banner at the top, a branded street scene below, a compact layout for desktop and phone screens, and a searchable guide. Its handbook follows the maintained player guide automatically while the publishing PC is online. For any problem, contact Gabriella or Musa.
The RoadLife loading screen now has a large RoadLife RP title and gentle animated scenery. Once you are in game, press Escape and use the fitted RoadLife RP / Join the Discord panel to open the community invite. If loading does not finish or the Discord panel fails, tell Gabriella or Musa what happened.
The supporter shop is being prepared and is not taking orders yet. When announced by Musa or Gabriella, /donor will show your active supporter rank and available perks. Custom plates require your own vehicle to be parked in a garage; reopen the garage afterward. Name changes apply to your current character. Vanity phone numbers need staff help rather than changing instantly. Contact Gabriella or Musa if you need help or a purchased perk is missing. Never share payment keys or bot tokens.